875 NW Grant Avenue

Corvallis, Oregon

Phone  (541) 207-7674

Fax (541) 207-3498

The Social City Board Game is now available!


Check out all of our products:

Bumps, Hills & Mountains Book

As readers navigate the roads of Social City, they learn to determine whether a problem is a bump (little problem), a hill (medium problem) or a mountain (big problem). This delightfully illustrated book makes abstract social-emotional concepts concrete and outlines clear criteria for identifying the size of a problem. Visuals and lessons are included to help kids further understand these criteria and apply them to real-life situations. This first book of the Social City series is a fun and effective resource for teachers, speech language pathologists, counselors and parents to use with preschool and elementary-aged children.

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Problem/Reaction Meter Book

Follow Brian as he navigates his way through Social City, experiencing problems of different sizes. Using the Problem/Reaction Meter, he and his friend Ellie gauge the size of each problem and choose a reaction on the same level. This book makes abstract social-emotional concepts concrete for children who overreact to little problems, helping them realize the importance of matching the size of their reaction to the size of the problem. Visuals and lessons are included to help children further understand this concept and apply it to their own lives. This second book of the Social City series is a fun and effective resource for teachers, speech language pathologists, counselors and parents to use with preschool and elementary-aged children.

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Social City Board Game

In this educational strategy game for ages 5 and up, players identify whether a problem is a bump (little problem), hill (medium problem) or mountain (big problem) by considering the time, money and people involved. As they navigate the streets of the board, they collect resource tokens of time, money and people to solve problems of different sizes.

This game provides great replay value, with a board that can be put together differently every time, 200 scenario cards to discuss, opportunities for players to generate their own scenarios, and an element of strategy that makes it more engaging for students than typical roll-and-move educational games. The game can also be modified by the adult facilitator to fit the needs of all players.

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